SOBORG CHAIR
TEAM
AURELIEN COLLOC
TOOLS
BLENDER 3D
DURATION
MAR - APR 2024
FIELDS
3D / LIGHTING

OVERVIEW

As a personal endeavor to enhance my proficiency in 3D modeling using Blender, I crafted this chair following a tutorial by @BlenderGuru on YouTube. The design of the chair draws inspiration from the "Soborg" chair crafted by Børge Mogensen, capturing not just its form but also the intricacies of its assembly and component integration.

OBJECTIVE

The objective of this personal project was to achieve proficiency in 3D modeling using Blender by meticulously following the entire process from start to finish. This involved mastering each step, from initial concept creation to final rendering, with the aim of producing a visually stunning and highly detailed object that shows realism. Throughout the process, attention was given to refining techniques and implementing best practices to ensure the highest quality outcome. The ultimate goal was to demonstrate not only technical skill but also an eye for detail and an understanding of the principles of realism in 3D rendering.

PROCESS

MODELISATION: This refers to the process of creating a 3D model. It involves defining the shape, structure, and geometry of an object using various tools and techniques.


UV MAPS: is a technique used in 3D to "unwrap" the surface of a 3D model onto a 2D plane. It’s used to apply textures accurately to the model. UV mapping is essential for applying textures onto 3D models.

TEXTURING: Texturing involves applying surface detail, color, and texture to a 3D model to enhance its realism and visual appeal. Textures are applied using UV maps and can include details such as color, roughness, metallic properties.


LIGHTING: is the process of illuminating a 3D scene to create the desired mood, atmosphere, and visual impact. This refers to setting up light sources such as directional lights, point lights, and area lights, as well as adjusting parameters such as intensity, color, and shadows to achieve the desired lighting effects.