THE NARSIL PROJECT

Team
AurelienColloc
Tools
3DsMax / Substance / Unity3D
Duration
Oct - Nov 2021
Fields
3D / Code / Lighting

OVERVIEW

The idea of this project was to create a 3D environment with a first scene and a variation of this scene. I chose to draw my inspiration from the universe "The Lord of the Rings" to achieve this project, the project named "Narsil" comes from this universe, it defines the name of the broken sword.

OBJECTIVE

First, I wanted to create a realistic 3D scene from A to Z by myself. I made some researches on the chosen theme and collected references to create my future scene, I created moodboards with lots of stuff and landscapes from the middle earth universe. I chose to create an opposition between a "bright scene" and a "dark scene". All this process of creation was new for me, so my final objectives weren't really clear all along the work, I had to re-evaluate my project constantly to be sure to be capable to achieve it and to match with my capacities.

3D

The first part was to model all the assets from the scene to have the initial shape of everything (3dsMax). I used images references to create most objects like the helmet or the sword. After that I unwraped every asset and exported them to Adobe Substance Painter.

SUBSTANCE

Once the 3D model done I applied some textures, alphas and grunge effects to my 3D assets, thank to this it gave them some realism. I tried to give an identity and a story to each object to create an atmosphere scene.

UNITY

I imported all my objects in unity to construct my scene and apply post-processing effects, lighting effects and animations. I choose to do this on unity to gain in performances and fluidity. Moreover it allows me to put some stunning effects like particules in the air and light effects.

CONCLUSION

Thanks to this project I gained in experience and skills about the 3D modeling and the global process. This project took me 200h of work approximately and was realised as a part of my studies at the school "Arts et métiers" of Laval.